A SKY OF 128x72 DOTS

A keypad-phone style space shooter. Its first two levels play here.

Play in the browser
Dotwing’s title screen: START and SHOP, the ship on the left, ridges below and the best score.

TWO LEVELS, TWO BOSSES

The demo on this site is the first two levels, and the daily run once you clear level 1. Each level lasts about two and a half minutes and ends with a boss.

Level 1 in play: the ship fires from the left, a line of enemies comes in from the right, the ground below.
Level 1, Quiet Belt A floor and the basic enemies. The Gate waits at the end.
Level 2 in play: the ship flies high, five enemies come in a line, low ridges below.
Level 2, Ridge Ridges to fly over and enemies that zigzag. Then the Lantern.

DRAG. THE GUN FIRES ITSELF.

The ship follows your finger’s movement, not its position, so your thumb never covers the action.

KeyboardTouch
FlyArrow keys or WASDDrag anywhere
PulseSpaceThe round red button
PauseP or EscapeThe pause button
SoundMThe speaker button
Level 1 on a phone held sideways: the ship firing on the left, the sound and pause buttons and the red Pulse button on the right.

NINE PULSES, THREE SHIELDS

9 Pulses
Clears every enemy bullet on screen; the screen flips for a blink.
3 shields
Each hit takes one shield and drops the gun a level.
x5 chain
Every five kills without a hit raises the score multiplier by one.
The shop in the Paper theme: Magnet, Twin Shot, 4th Shield and their prices; the Paper row reads LEVEL 1.

EARN CREDITS, REPAINT THE SCREEN

Every run pays a hundredth of its score in credits. The shop sells lasting upgrades and screen themes; Paper opens when you clear level 1.

SIX LEVELS ON YOUR PHONE

The app has all six levels. An ad plays only when you choose one; a one-time full version removes even that.

Play in the browser

Coming soon to the App Store and Google Play.